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That's not the only definition of hacking and you know it, stop being a dick. You are running a program that alters game data you're not accessing another system or computer that you shouldn't be able to. The gaining of unauthorized access to data in a system or computer. I have used it before and that's how i know it's not hacking. Why do you think the creation of cracks isn't illegal but distributing them is? I don't know where you've had this from but it couldn't be any more wrong and wrong is an absolute statement.Īlso fun fact, he isn't altering the software at all, he's changing a value of a piece of data that's stored in his RAM. What they want it irrelevant, its my PC and those files are on it. The Open IV team have recently announced RDR2 support coming soon. Rockstar actually apologised to the community because Take 2 overstepped the boundary by issuing a C&D.
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If I buy something then install it on my PC I can do whatever the hell I want to it as long as what I am doing isn't illegal.Ĭase in point, Take 2 went after Open IV, the GTA V modding suite last year.
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Mods are supported by many games and if they are then go ahead mod the shit out of it. Making your own isn't okay in many instances. but that doesn't make it okay.Ĭheat codes by devs were meant to be there and that's the difference. That mod is okay since the guys who made the game has said that mods are okay for the game.Įven if mods weren't allowed people would still do it yes.

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If a game company allows mods then it's different many games allow mods, i play motor sport manager 2019 and i have an F1 mod so my drivers are the ones that are racing in F1. Most game companies who accept mods to their games have said so.Īnd if a game doesn't want people to mod their game then it's not allowed to mod it, even if you bought the game yourself and even if it's a single player game.

Ubisoft banned those mods, not the player, and they still got a lot of negative flak for it. Ubisoft: they added some modding-tools to one of their recent Assassin's Creed - games and someone obviously made cheat-mods for the game. If the game does rely on some online-service then, sure, they do have the right to ban you from their services, but even then, most companies would not even think about doing that for single-player mods or cheats, since they'd immediately get crucified on pretty much every social-media platform - completely not worth the enormous amount of negative PR. There is no copyright-violation or TOS-violation if you're modding/cheating in a game that doesn't rely on an online-service in your private life. If it doesn't, then there's jack shit they can do about it and there is no law to back them up. Those are only relevant to modding and such if the game relies on some online-service. I think you're thinking about terms-of-service violations. Buying a game is not some Faust-like contract where your soul becomes the developer's to commandīut i think some game devs don't want people to mod thier games or add modded files to their games, that's the thing i'm talking about It wasn't done that way on purpose for modding, but they didn't care you did either.īut more importantly, what does it matter what they wanted? Did they want you to play with non-modded files? Did they want you to play for 4 hours straight? Did they want you to play only on weekends? Did they want you to play while wearing pajamas? Doesn't matter, it's not for them to say. they starting hosting many of the mods, and providing scenario creation tools in later editions of the game. Games like Sid Meier's Civilization and Colonization stored many game parameters in cleanly labeled plain text files, that people used to re-abalance the game if they deemed it necessary and creating custom scenarios.

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dll 0x10 0xc0000374 1.If they aren't then they probably don't want people to mod it.Īgain, I don't think you know how game modding started, and how developers embraced modding and starting "supporting TM" it after the fact.
